Cebu’s Theater, Music & Film subsectors have potential in the new normal

The use of technology, training and investment in venues, equipment, and facilities could help revitalize the Theater, Music, and Film subsectors so they could recover from the pandemic, according to creative industry stakeholders.

Cebu’s Theater, Music & Film subsectors have potential in the new normal | CebuFinest
CBM 2021 – The panelists discussed on the Current State of Theatre, Music and Film in the country.

Cebu’s Theater, Music & Film subsectors have potential in the new normal

These are among the major points cited by the panelists of the Theater, Music & Film forum, which kicked off the Cebu Creative Entertainment Week (CEW), which was held Friday, October 1, 2021. The CEW is one of the activities during the 2021 Cebu Business Month, an annual event organized by the Cebu Chamber of Commerce and Industry (CCCI).

“Today we will focus on three different entertainment sectors of the creative industry which continue to bring us economic value despite the ongoing crisis. Truly, the theatre, music, and film industries have made a mark in our lives,” said CCCI president Felix Taguiam.

According to Taguiam, these art forms are more than entertainment because these sectors have created countless job opportunities for many Filipinos and serve as income-generating prospects for locals.

Because of the pandemic, many of those who depend on these sectors have lost their source of income.

“In fact, the National Economic and Development Authority (NEDA) reported that the entertainment industry is in first place among the Top 10 hardest-hit business sectors caused by the pandemic. Although this is disheartening to hear, this also serves as a wake-up call for us in the business sector,” Taguiam pointed out.

Mike Cubos, CCCI vice president for Cebu Business Mobilization, pointed out that several businesses still struggle to stay afloat more than a year since the pandemic hit the country.

“This is also true for those who are in the creative business wherein the theatre, music, and film are a part of. Along with the closing of cinemas and the cancellation of gigs for our musicians, our creatives have to find ways to support themselves and keep making art,” Cubos said.

Mel Allego, president of the Cebu International Film Festival, noted that before the pandemic, the audiovisual sector which includes theatre, film, and music accounts for almost seven percent of the country’s gross domestic product.

Recognizing the contribution of these sectors, the Cebu Chamber is now looking at the creation of an ecosystem for creatives and their way of doing business to take advantage of the opportunities, Allego said.

Meanwhile, Chris Millado, vice president and artistic director of the Cultural Center of the Philippines and Director of the Cinemalaya Philippine Independent Film Festival, noted that the arts and culture sector was not ready for the health crisis.

The pandemic had resulted in the massive loss of livelihood among artists, production staff, and related industry workers, Millado said.

He disclosed that at the CCP, at least 800 events were canceled, affecting 3,000 artists, cultural workers, and production staff. Also, it lost at least ₱90 million in revenue, on top of the revenue loss in venue rentals.

To cope with the pandemic, the industry, which is among the early adaptors of digital technology, was able to make adjustments that mitigate the adverse effects, Millado added.

Also, the theater industry had to revisit strategies amidst the changing environment, he said. These include video streaming of archival recordings, edited recordings and production of new content, and the migration of selected festivals and activities to online platforms.

Allan Nazareno, Performing Arts Coordinator of Yew Chung International School (YCIS) of Hongkong, disclosed that the estimated revenue loss of professional theater companies reached half a billion pesos, with 90 percent of the workers losing their jobs.

Digital technology can be employed in the digital theater, Nazareno said. These include the use of digital scenic elements, video projection, and digital mapping as well as incorporating video gaming into virtual interaction.

Dennis Marasigan, Theatre Arts Program Head of Meridian International (MINT) College, noted that theater companies have to adapt and survive through the online streaming of existing recordings of performances.

Also, they have to “pivot to the new normal through productions intended for streaming,” Marasigan said.

He also explained that four areas offer opportunities for everybody. The four areas are content creation, experimentation, training, and education for both thespians and target audience, and build audiences.

Marasigan urged artists to continue with content creation for films, TV series, and Tiktok performances, among others as well as explore how technology can help theater reach an audience.

Aside from content creation, the creative entertainment industry should also experiment with the use of technology in the actual production and the using the various online platforms for their theater productions.

“I think the pandemic has taught us that art is important, entertainment is important for how we could have survived the pandemic if not for watching things online,” Marasigan said.

Steve Sanchez, content and creation specialist for VIVA Communications Inc., said smaller studios can look at possible co-production. It is a joint venture between two or more different production companies.

According to Sanchez, this will enable the smaller companies to pool financial resources. It will also provide access to partner government’s incentives and subsidies, market, a particular project initiated by the partner, and to the desired location and cheaper inputs.

“A lot of outside international studios have come into the Philippines to produce. For example last year, there was Almost Paradise, a TV show which was co-produced and filmed in Cebu,” Sanchez said.

He stressed the need for studios to find ways for people to consume their content through streaming. “I’m hoping that after the Cebu Creative Entertainment week there will be more push to create films and TV series out of Cebu.”

Jose LG Fuentes, a proprietor of LG Recording and Music Production Studio, cited the struggle that artists go through. “Being a musician or artist is not easy. Some artists are like me who did not give up their dreams. But sadly, I see many of my fellow artists give up.”

Having set up his studio, Fuentes promised to give opportunities to deserving artists by allowing them to record their music and publish their songs under the studio for free.

In 2017, Fuentes recorded and published more than 100 songs for local artists, aged 13 to 50 years old.

“I personally observed that there are many talented and creative people in Cebu that can compete globally,” he pointed out, adding that he welcomed the move of CCCI to help the creative entertainment sector.

Meanwhile, Mirasol Cruz, Executive Director, Film Philippines Office/Cinema Evaluation Board of Film Development Council of the Philippines (FDCP), discussed the role of the agency to support the film industry.

The FDCP provides funding for domestic and international efforts and partnerships of Filipino film producers to serve as line producers or partners or co-producers for the production of quality films, Ms. Cruz said.

FDCP’s incentive programs also include the CreatePH Films Program that awards funding for different filmmaking, from script development to film distribution of Filipino projects for domestic release, she added.

Meanwhile, CCCI trustee Mario Panganiban reiterated his campaign pushing the creative entertainment 2.0 and attaining P30 billion business in the year 2030.

“What we’re looking at is harnessing the whole entertainment industry. We will look at ways and means to develop the various sub-sectors,” Panganiban said.

The CEW is in partnership with the Animation Council of the Philippines Inc. (ACPI), Cebu Creative Hub, Creative Content Creators Association of the Philippines (SIKAP), and the Game Developers Association of the Philippines (GDAP).

The participants during the Theater, Music & Film forum | CebuFinest
The participants during the Cebu Creative Entertainment Week (CEW) Theater, Music & Film forum held last October 1, 2021.

Omnibus Platinum Sponsors are the following: Cebu Pacific Air, Converge ICT Solutions Inc., PLDT Enterprise, and RideHero.

Omnibus Gold Sponsors include Eastern Communications, Qualfon Philippines, and Vivant Energy Corporation.

Omnibus Silver Sponsors are Ayala Land Inc., Cebu Holdings Inc., Lazada Philippines, Ramon Aboitiz Foundation Inc., and Security Bank Corporation.

The Event Sponsors are Payoneer Philippines Branch, Inc., Wacom Philippines, Allego Media, Emottoons Animation Studio, IIFBA (International Institute Film and Broadcast Arts), Lilu Advertising & Marketing Solutions, and Marie Ernestine School.

ALSO READ: 6 Essentials of a Complete Home Theater Setup

For more information, visit the Cebu Business Month official Facebook Page.

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